Aeromancy

These mancers harness the power of air and utilise them to heal, protect and transmogrify.

 

Djinn

While touching a player and performing a minimum of a 20-word ritual, a djinn can be placed inside a living player that player remains unchanged until they are downed, upon being downed a djinn takes over the players body, making them immune to damage for the next 15 shots that they throw. Then body then dies and is unresurrectable.

Calming Breeze

While touching a player and performing a minimum of a 20-word ritual, a healer or mancer can be enchanted to resonate with healing energies, just being in close proximity to them (1 to 2 paces) can allow players to heal (limit 2 players at a time). The healer does not need to actively heal and is free to move/fight etc. The players may follow but cannot fight/meet objective until they are fully healed.

Bubble

While touching a healer and performing a minimum of a 20-word ritual a healer can be enchanted with a magic bubble, whilst they are actively healing they and their patient can ignore damage.

Swift Wind

While touching a player and performing a minimum of a 20-word ritual the players movement restrictions are nullified (you can move at any pace e.g., can walk at a normal pace with an object).

Dust Devil

While touching a player and performing a minimum of a 20-word ritual a player may be transmogrified into a dust devil. Dust devils are immune to damage and are able to move an object 3 paces in any direction regardless of terrain. The player must then leave the field, return to base line and only then may return to the field as a normal player.