Necromancy

These mancers harness the power of dark and death and utilise them to heal, protect and to walk in the shadows.

 

Life Link

After a minimum of a 20-word ritual, the mancer is able to siphon HP from a willing target to themselves or another target. The mancer must be touching both the donor and the recipient.

Flesh Golem

The mancer may select any dead player and after a minimum of a 20-word ritual, the dead player becomes a 6HP bodyguard to the summoner. They cannot leave the immediate vicinity of the mancer and must intercept any attacks thrown at the mancer.

Blood Golem

The mancer may select any dead player and after a minimum of a 20-word ritual, the dead player becomes a 3HP blood golem, the summoner then commands the golem to attack a player on the field.

Wraith

The mancer may select any dead player and after a minimum of a 20-word ritual, the dead player becomes a Wraith. The wraith is given one of the following commands: sleep, berserk, dance, flee and a target. The wraith must go to its target, touch them either with their weapon or open hand and say the command to the target, the target must then complete the command for a count of 30.

Shadow Walk

After a minimum of a 20-word ritual, the mancer or the recipient of the spell is cloaked in shadow, they must walk around the edge of the field as if they are hiding in the shadows, they may ignore all-terrain and hits until they perform an action which is anything other than walking and speaking, the spell is then broken.