Pyromancy
These mancers harness the power of fire and utilise them to heal, protect and weld.
Efreet
While touching a player and performing a minimum of a 20-word ritual, the Pyromancer may turn any team mate into a fire golem who becomes the Pyromancers bodyguard. The golem gains a bonus of 4 hp (can go over max) but cannot leave the immediate vicinity of the Pyromancer and must intercept any attacks directed at them.
Fire Hardened
While touching a player and performing a minimum of a 20-word ritual, A Pyromancer can enchant a living participant from their team to make them fire hardened. The enchanted participant may ‘freeze’ and be immune to damage for any period of time (think armour lock). The player must say freeze and hold the position they are in until they choose to move again. The player may do this only once.
Forged in Fire
While touching a player and performing a minimum of a 20-word ritual, A Pyromancer can enchant a living participant from their team making them immune to lava. Whilst the enchanted player enters the lava their HP is raised to max. If they leave the lava they die. Can fight in lava.
Sacred Flame
While touching a healer and performing a minimum of a 20-word ritual, A Pyromancer can enchant the healer with the ability to perform one insta-heal/resurrection. The healer may choose when to use the insta-heal and can use it on themselves.
Forge Welded
While touching two players and performing a minimum of a 20-word ritual, A Pyromancer can forge weld the players together. The two participants must hold each end of the spellbinder and may only use a single-handed weapon each. While joined they both ignore limb shots. If one dies, they both do.