Terramancy

These mancers harness the power of earth and nature and utilise them to heal, protect and be as one with the elements.

 

Alter Terrain

The Terramancer must touch the terrain they wish to alter while performing a minimum of a 20-word ritual. The Terramancer may make the terrain completely impassable or passable. The spell remains in effect until the Terramancer is no longer touching the terrain.

Earth’s Embrace

After a minimum of a 20-word ritual, the mancer may imbue themselves or another healer with the power of the earth, this will allow them to perform a 30 second healing on four or fewer people at the same time.

Blood Lust

While touching a player and performing a minimum of a 20-word ritual, the Terramancer sends the player into a blood lust. The affected player attacks all enemies in its path. The crazed player takes only one point of damage no matter where they are hit and are on eight points of health. They cannot carry a shield.

Natural Adaptation

After a minimum of a 20-word ritual, the Terramancer enchants their own or another player’s body with natural adaptation, this allows them to ignore all terrain except walls and cliffs.

Green Fairy

The caster may select any downed player, touch them and after a minimum of a 20-word ritual, the player transforms into a green fairy and is given a name by the caster. The green fairy will then walk over to the person they were commanded to heal, touch them and instantly revive them to full health. The green fairy will then remove themselves from the field. The green fairy may not be attacked or attack others.