Back to Warbands

 
 

Flayed Wolves

About

Loyalty til death.

The Flayed Wolves is a semi nomadic Norscan barbarian mercenary tribe, led by a Chieftain and a Priestess. They follow the path set by the gods Azstus and Esstus, fire and ice.

Fighting, drinking, storytelling, singing, gambling, and the acquisition of the almighty coin are the goals of the warband. They’ll help anyone; maybe not elves… ok even elves for the right price.

The Wolves are fiercely loyal to their clan, Chieftain and Priestess… and to whomever pay for their services.

Warband Type: Barbarian / Mercenaries

Alignment: Chaotic Neutral

Warband Colours: Primary Black Secondary White / Fur

FlayedWolves.jpg
 
 
 

Warband Leader - Chieftain

 
Character Name: SkavynPlayer Name: Peter Walle

Character Name: Skavyn

Player Name: Peter Walle

 

Second in Command (2IC) - Priestess

 
Character Name: Skadi RaveneyePlayer Name: Justine Walle

Character Name: Skadi Raveneye

Player Name: Justine Walle

 

Third in Command

 
Chieftains Right-handCharacter Name: BloodfistPlayer Name: Bill

Chieftains Right-hand

Character Name: Bloodfist

Player Name: Bill

Priestess Left-HandCharacter Name: Blaez SharpshotPlayer Name: Nita Perry

Priestess Left-Hand

Character Name: Blaez Sharpshot

Player Name: Nita

Thane of the KrigshunderCharacter Name: ArdomPlayer Name: Callum

Thane of the Krigshunder

Character Name: Ardom

Player Name: Callum

 
 

Warband Traits

 

 

Black Glacier

Four or more wolves forming a shield wall can ignore leg shots.

Totem

An idol is placed at the wolves starting line and acts as a healer for the warband members once only per round that it is active. Healing times are the same as with a healer.

Sharp Stone

When a warband member dies they can choose to sit on the ground, with their hand on their head and attack nearby enemies legs.

Nomadic Tendencies

Warband members can ignore all terrain except walls and cliffs by moving at a burdened pace.

Bodkin Point

All arrows fired inflict 1 point of damage through enemy shields. This applies to the whole team so that enemy players do not have to stop and check who shot the arrow that hit their shield, in the interest of keeping games fast-paced.

 
FlayedWolves_Encampment.jpg