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Flayed Wolves
About
Loyalty til death.
The Flayed Wolves is a semi nomadic Norscan barbarian mercenary tribe, led by a Chieftain and a Priestess. They follow the path set by the gods Azstus and Esstus, fire and ice.
Fighting, drinking, storytelling, singing, gambling, and the acquisition of the almighty coin are the goals of the warband. They’ll help anyone; maybe not elves… ok even elves for the right price.
The Wolves are fiercely loyal to their clan, Chieftain and Priestess… and to whomever pay for their services.
Warband Type: Barbarian / Mercenaries
Alignment: Chaotic Neutral
Warband Colours: Primary Black Secondary White / Fur
Warband Leader - Chieftain
Second in Command (2IC) - Priestess
Third in Command
Warband Traits
Black Glacier
Four or more wolves forming a shield wall can ignore leg shots.
Totem
An idol is placed at the wolves starting line and acts as a healer for the warband members once only per round that it is active. Healing times are the same as with a healer.
Sharp Stone
When a warband member dies they can choose to sit on the ground, with their hand on their head and attack nearby enemies legs.
Nomadic Tendencies
Warband members can ignore all terrain except walls and cliffs by moving at a burdened pace.
Bodkin Point
All arrows fired inflict 1 point of damage through enemy shields. This applies to the whole team so that enemy players do not have to stop and check who shot the arrow that hit their shield, in the interest of keeping games fast-paced.